Components: Orcs Must Die – The Order


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Orcs must die

Components: Orcs Must Die – The Order


Hero Cards 4

Maps: 16 large die-cut tiles (8 standard tiles, 1 Rift, 2 Crossroads, 1 T-Join, 1 L-Join, 1 Teleporter, 1 Lava Lake, 1 Neutral Zone)

Unlocked – 1 Acid Bath, 1 T-Join, 1 standard tile

To be unlocked – Trapsburg, 1 L-Join, 1 standard tile

War Camp card

Dice (19 total)

  • 10 Battle dice - white

  • 2 Fire dice - red

  • 2 Lightning dice - yellow

  • 2 Arcane dice - purple

  • 2 Frost dice - blue

  • 1 Healing die - green

Die-Cut tokens

  • 1 Onslaught marker

  • 4 Hero Health markers

  • 4 Hero Super tokens (double sided)

  • 1 Rift Lord token (large)

  • 1 Rift Health marker

  • Skull tokens (60)

Cards

Weapon Cards 12 (3 per character)

Orc Deck – 32 cards

Critter Deck – 32 cards

Item Decks: 48 cards

  • First Onslaught (12)

  • Second Onslaught (18)

  • Third Onslaught (18)

Trap Decks: 36 cards

  • First Onslaught (12)

  • Second Onslaught (12)

  • Third Onslaught (12)

Total Figures = 46

  • Heroes 4 (starting – War Mage, Ivy, Master, Sorceress)

  • Enemies 38

    • Orcs x10

      • Unlocked: Orcs x4

    • Crossbow Orcs x8

    • Kobolds x7

    • Hobgoblin Shamans x2

    • Gnolls x6

    • Trolls x3

    • Ogres x2

Components: Orcs Must Die – Unchained


Hero Cards 4

Maps: 16 large die-cut tiles (8 standard tiles, 1 Rift, 2 Crossroads, 1 T-Join, 1 L-Join, 1 Teleporter, 1 Lava Lake, 1 Neutral Zone)

Unlocked – 1 Acid Bath, 1 T-Join, 1 standard tile

To be unlocked – Trapsburg, 1 L-Join, 1 standard tile

War Camp card

Dice (19 total)

  • 10 Battle dice - white

  • 2 Fire dice - red

  • 2 Lightning dice - yellow

  • 2 Arcane dice - purple

  • 2 Frost dice - blue

  • 1 Healing die - green

Die-Cut tokens

  • 1 Onslaught marker

  • 4 Hero Health markers

  • 4 Hero Super tokens (double sided)

  • 1 Rift Lord token (large)

  • 1 Rift Health marker

  • Skull tokens (60)

Cards

Weapon Cards 12 (3 per character)

Soldier Deck – 32 cards

Ally Deck – 32 cards

Item Decks: 48 cards

  • First Onslaught (12)

  • Second Onslaught (18)

  • Third Onslaught (18)

Trap Decks: 36 cards

  • First Onslaught (12)

  • Second Onslaught (12)

  • Third Onslaught (12)

Total Figures = 46

  • Heroes – 4 (starting – Ball & Chain, Bloodspike, Midnight, Sir Winston)

  • Enemies 42

    • Soldiers x10

      • Unlocked: Soldiers x4

    • Crossbowmen x8

    • Satyrs x7

    • Dwarf Shamans x2

    • Lions x6

    • Bears x3

    • Giants x2

Summary of Play


You and your friends are Heroes defending your fortress from invading waves of Orcs and their grotesque allies. You will build up your Hero’s abilities over time by adding useful weapons and items, and you can improve your fortress’s defenses by laying traps. But beware – your enemy grows stronger over time too!

Glossary


  • Army – a group of two stacks of cards. In the Order Edition, each Army consists of three Orc cards and three Critter cards. In the Unchained Edition, each Army consists of three Soldier cards and three Ally cards.

  • Hero – your persona in the game. Each unique hero consists of a figure, three weapon upgrade cards, and a hero card showing his characteristics & abilities.

  • Minion – creatures that are not directly controlled by players. They appear on the map when Army cards are drawn.

  • Onslaught – each game consists of 3 Onslaughts. These are also upgrade levels – when a new Onslaught begins, the heroes, the War Room, and the enemy minions all “level up”.

  • Rift – the core of your fortress. You must defend it against the enemy minions. Like a player, it has Health. If your Rift’s Health drops to 0, you lose!

  • Start Tile – any tile in which an enemy Army may enters during the course of the game. On many maps, some Start tiles are only used during certain Onslaughts.

  • Tile – the “rooms” or “spaces” which are laid out upon your tabletop to create your game map.

  • Wave – two cards, one from the top of each stack in each Army. In Order, a Wave consists of one Critter & one Orc card, drawn from each separate Army deck. For example, in the 2nd Onslaught of the map “Zigzag 1”, there are two armies at different Start tiles, so an individual wave actually consists of two Critter and two Orc cards. (Or two Ally and two Soldier cards, if you are playing the Unchained Edition.)
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